What can self-published authors learn from gaming? #writers #writing #hooks #promotion #games


I am not really interested in computer games. They tend to be addictive and I never feel I have the time. But millions of people are obsessed by them, and there are lots of things we can learn from the way they interact with people. I found this post from Joanna Penn really worth a read – see what you make of it.


My two take-home thoughts:

1 – there is a huge market for gamers – what are some of the most successful tools they use for getting people hooked?

2 – what can we learn about the way stories morph into new scenarios depending on where the player wants to go? Books tend to be more static / linear track than that (except for “Choose your own adventure” books). So  what can we lean from the interactiveness of games?